Next up will be a generic enemy (EnemyZero), to test out some generic AI (nothing too fancy, just a FSM), and give me something to write the collision detection stuff against, and ultimately give me something to shoot at :) After that, I may overhaul my particle system, but that's fairly low priority right now, and may get bumped for something more fundimental. This is what I love about working on my own stuff; I get to pick and choose what I do :)
This weekend, I plan to take a break from madcap coding and take a step back to do some housekeeping and project planning. I need to get my SVN repository set up for this project, and build a big old task list. Fun!
Oh yes, I also pinged my artist friend, asking him if he'd be interested in working on this thing with me. He said "Yes, of course", before even seeing it or knowing anything about it, which made me smile. I am really excited about the prospect of working with my old buddy again!
That's it for tonight. More tomorrow!
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